What Playing a First-Person Shooter Game Taught Me

Have you ever played Call of Duty?

In COD (Call of Duty), every time you're hit, you bleed. The more bullets you take, the worse your injury will be. One shot, just a little cut. Few shots, bigger cut. More shots, blood all over you. Take one more hit and you'll die.

That's what's gonna happen when you keep marching forward when you're bleeding.

What you should do instead, is retreat while you wait for your severe wound to heal. Hide behind the boxes for like 10 seconds, and you're fresh to resume shooting the enemies.

Same principle is applicable in real life.

You're on a mission. You're fighting your fight. You put yourself in the arena. But the arena is harsh and merciless. You are hit and you're bleeding.

Disappointment, one shot.

Rejection, two shots.

Failure, the whole magazine.

Still, you keep going forward because you believe in your mission.

But isn't that stupid? Using COD analogy, that's like stubbornly going forward when you're severely wounded, ignoring your need to retreat and heal. You're likely to die in the cold, isolated village somewhere in Russia.

In actual life scenario, the COD death is equivalent to burning out and eventually quitting the mission you once believed in.

If that's the case, it's not just you who will be sorry, but the world too. The world needs its fighters, people who can make it a better place. And the world would benefit more if you would allow yourself to stop for a while so you can resume your mission later rather than burning out and shutting down the mission altogether.

Check your status, are you bathing in your own blood or are you fresh for a fight?

If you're bleeding, retreat, heal and resume.

Know when to stop so you never have to stop.


* Originally posted on my Blogspot. Last edit: January 31, 2018.

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